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Classes & Attributes

Classes

The hero will randomly get a class. The currently supported types include Warrior/Thief/Mage. In the future, more types will be supported.

Warrior

Summary: Warriors are a good start for someone who's new at the game because of their many positive qualities and relatively few negative qualities. They work well with any class and unlike most of the other classes, they are still effective when you have more than one in your party. .
At a glance
Magic:
Strength:
♦♦♦♦♦
Agility:
♦♦♦
Intelligence:
Endurance:
♦♦♦♦
Luck:
♦♦
Pros
  • High HP, Defense, Strength and Agility stats.
  • They can equip almost every weapon and armor in the game.
  • Warriors can take some of the burden of healing off of other characters.
Cons
  • Cumbersome armor will substantially reduce agility. Despite their unarmored Speed, they will often be the last to attack in battle when fully equipped.
  • They can't use any magic until they upgrade, and then only weak white magic.
  • Very expensive to keep fully equipped.
This class does the highest damage over most of the game, and has the highest survivability against both magic and melee attacks for the entire game. They have incredibly high defensive power as well as high HP - high enough that an attack that would do 80+ damage to any other class will only do 1 damage to a warrior/knight. Strength is the highest statistic for the Fighter, with Vitality also being important. In addition to dealing significant damage to monsters, they work as excellent shields for the Mages/Wizards. They also have high agility and evasion (improved even further with shields).
The warrior can also use the very best of weapons and armor, of which there are 1-2 of each type only usable by this class.
The warrior is the overall strongest class by far. The major drawback of the class is that it is the most expensive to outfit properly; however even a poorly-outfitted warrior will be stronger than a thief.

Thief

Summary: Thieves start off fairly weak, but once they start hitting multiple times per attack, they can do as much damage as a Warrior. However, they have rather moderate HP and defense. The classes have extremely high agility, which increases their hit and evade rates, allows to strike first in combat, and makes it significantly easier to flee from battles throughout the game.
At a glance
Magic:
♦♦
Strength:
♦♦♦
Agility:
♦♦♦♦♦
Intelligence:
♦♦
Endurance:
♦♦
Luck:
♦♦♦♦♦
Pros
  • High Agility and Luck stats. This combination will allow them to easily flee from battles, which is handy in situations where you are not prepared.
  • A thief can do almost as much damage as a warrior during most of the game.
  • Thieves can use some very useful magic spells that improve your fighting ability.
  • Thieves can equip more weapons than Warrior and the second most amount of armor.
Cons
  • With moderate HP and a poor selection in armor (though still better than Wizards), they can be killed quickly if enemies gang up on them.
  • Low magic resistance. Expect them to take 1.5x to 3x as much damage from a spell as a wizard or warrior.
  • Their HP is much lower than a Warrior's.

Mages

All wizard classes have low HP, and low defense. Mages have much higher magic power than a fighter, so some items will be more effective when used by them.
Mages are wielders of the destructive magic and use the elements of the world, poison, and mental attacks to destroy their foes. They are great to have because of their spells but they have very low offense, defense, and life. When used properly, magic can do more harm than any of the warriros.
At a glance
Magic:
♦♦♦♦♦
Strength:
Agility:
♦♦♦
Intelligence:
♦♦♦♦♦
Endurance:
Luck:
♦♦
Pros
  • They can use magic.
  • Many spells can target multiple monsters at once, allowing you to kill them all easily instead of killing each one at a time. Most of the major bosses are weak against one or more of their spells.
  • Most of their equipment is very inexpensive.
  • Despite their low defense, their fairly high evasion makes them quite hard to hit.
  • Very high magic power.
Cons
  • They have a limited amount of weapons and armor that they can use.
  • They have the lowest HP and Strength of all the classes. Though their magic defense is higher than a Thief.
  • Offensive spells have wide variability in damage. Sometimes a spell will do 150 damage to an enemy and the next time the same spell is cast against the same enemy it will only do 40 damage.

Attributes

Strength

Strength represents the strength of a hero's muscles. When using most physical damage types of weapons, the strength will determine your attack power. When using two-handed weapons, you can get a higher strength damage bonus. In addition, heavy armor and heavy shields usually have minimum requirements for strength.

Agility

Agility represents hand-eye coordination, physical flexibility, reaction, and balance abilities. This is the most crucial attribute of thieves. Agility determines the character's evasion ability. (The dodge ability will also be affected by the armor and shields equipped by the hero, see the battle rules section for details) In addition, some weapons with "dexterous" attributes will receive an agility damage bonus. In addition, the agility attribute also determines the debuff when dual-wielding weapons.

Endurance

Endurance represents health and endurance, the value of life, so physique is essential for every class. In addition to health, the Endurance also determines the possibility of a character being affected by debuffs.

Intelligence

Intelligence represents the learning and thinking ability of a person. Intelligence is the most important to the mage. Intelligence affects the number of spells that hero can cast, the difficulty of the opponent's resistance to the spell, and the spell‘s damage. High-intelligence wizard characters can learn more advanced types of spells and can cause more significant damage when they release the same spells.

Magic

Magic represents the strength of the hero's spiritual power. A hero with strong magic power will receive less magic damage.

Luck

Chance of Hero to make a critical attack ( x2 damage).